Climb the side of the barrow and descend the curved stone stairs, marked at the top by an unlit candle on a stand. Farther to the right in another alcove are two more burial urns. An unlocked chest is in an alcove on the left side, and to its right is a burial urn. There are several large standing stones to the east of the barrow. Silenced Tongues: Unlock the burial chamber of the Tongue Chieftain Kvenel.The Silence Has Been Broken: Meet Amaund Motierre inside Volunruud and learn who he wants assassinated.Hail Sithis!: One of the biggest contracts in Brotherhood history is yours to fulfill.I’ve been trying to fix it for 3 days now. Now I don’t know, what to do anymore and I hope someone of you can help me. If the references are the same xMarker-object, the quest should be updated. This function compares two references of an xMarker-object. I read the scripts again and figured out, that the script “DLC1WordWallTriggerScript” attached to the object “DLC1WordWallTrigger” calls a function from the script “WordWallListenerQuestScript”, attached to the quest “FreeformHighHrothgarA”. With the Load Order Optimization Tool (LOOT), I set the load order in the following way and started the game with SKSE via Nexus Mod Manager:īut this annoying bug still exists. So I downloaded the Unofficial Skyrim and Unofficial Dawnguard Patch. I then checked, if the bug still exists and unfortunately it did. I loaded an old savegame, so I don’t stand already in front of or in High Hrothgar, because I figured out, that the Aliases of the WordWall-Quest “FreeformHighHrothgarA”get filled, if the player stands before the monastery (I also would like to know, why they get filled there – I can’t find a triggerbox or else at this point?) I set the xMarker in front of the WordWall as the value of the property “myLocRefMarker”. And as the Version History of the UDP says, the script-property “myLocRefMarker” from the type “Object Reference” wasn’t set, it didn’t have a value. So I opened up the properties-window of the “DLC1WordWallTriggerScript”, which is attached to the object “DLC1WordWallTrigger” in Arcwind Point. In Valthume, this property had the xMarker in front of the Wall and in Arcwind Point it didn’t have a value, like mentioned before. The only differences were the scriptnames (the WordWall-Scripts in Arcwind Point are prefixed with “DLC1”) and the value of the “WordWallTriggerScript”-property “myLocRefMarker”. The location marker property had not been set on the trigger.”Īdditionally I compared the scripts and objects from the whole WordWall with the WordWall in “Valthume – Catacombs”, where Arngeir sent me before and which works fine. “Getting sent to Arcwind Point will no longer cause the word wall quest to stick in the journal. So I read the changelog, that says (under the heading “v1.1 – ()” and “Quest Fixes”): I looked at the objects, the scripts, the scripts-properties … But first I didn’t find the bug. Since I’m new in modding and want to know, how the things work, I first tried, to fix the bug by myself. (For those, who don’t know this bug – search for "Arwind Point Skyrim" in google and you'll find it) I think, this bug is already known and there is the Unofficial Dawnguard Patch, which fixes this bug – according to the Version History / Changelog (I can't post links, so just search for the UDP on nexusmods and you'll find a link to the version history). A few days ago Arngeir from High Hrothgar sent me to the Arcwind Point to learn the Word of Power.
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